Stats
Physical Stats
Strength
Strength (STR) for short determines how much damage your character can deal with their physical/non-cursed energy attacks as well as with cursed weapons.
Agility
Agility (AGI) determines your character's physical speed, nimbleness and reflexes. On Juju any attacks a person uses hits unless they decide to "dodge" or use a technique to block.
- Dodge: In the event a character's speed is higher than another they can use an action to dodge, expending stamina equal to the damage they would have taken in order to dodge the attack. This value is reduced per point of difference in both character's speed.
Skill
Skill (SKL) is a broad that that is vital for most physical character. Whereas intelligence reduced the efficiency of cursed techniques, skill reduces the efficiency of physical techniques. Skill also determines how well your character is at "resting" to restore stamina. Lastly, skill affects how well a character can switch between actions.
Stamina
Stamina (STM) determines how many physical techniques a character can use. A character's overall stamina is calculated as x10 the amount of points invested.
Cursed Stats
Cursed Power
Cursed Power (CP) represents how effective your character's cursed techniques are. This includes the offensive power, defensive power or any other supplementary effects.
Cursed Energy
Cursed Energy (CE) is a character's overall reservoir of energy available for using cursed techniques. Unlike stamina, Cursed Energy cannot be replenished without the use of Reverse Cursed Technique. A character's overall cursed energy is calculated as x10 the amount of points invested. Ie. 5 points invested = 50 CE.
General Stats
Intelligence
Intelligent (INT) represents your characters ability to strategize and deduce the mechanics of your opponent's cursed techniques. Techniques naturally become less efficient the more they are used. A character with higher intelligence than their opponent can increase this rate of decline. Every point of intelligence reduced the efficiency of a cursed technique by x.1.
Health
Health (HP) is a character's overall durability. Once a character's health reaches zero [0] in non-death enabled threads they will (pass out), while in death enabled threads they will die. A character's overall health is calculated as x100 the amount of points invested. Ie. 5 points invested = 500 HP.